вторник, 6 сентября 2011 г.

Dead Island offers flashes of fun in unfinished, buggy PC release (Updated)

Update Deep Silver has sent us the following statement: "We deeply regret that an incorrect version of Dead Island was inadvertently made available to players on Steam launch in North America. We are very sorry for any issues you may have experienced while playing the game—the correct, patched version will be made available to North American players ASAP. Other territories are not affected by this situation, the fully patched game will be available on Friday as announced."

We will be sure to test the "real" version of the game when it becomes available. The original article remains below.

Dead Island is a first-person action-RPG that places you on a beautiful island and then surrounds you with zombies. The story can feel threadbare, and the characters are often little more than cartoons, but the struggle to stay alive gives you more than enough reason to keep playing. As Robert Kirkman loves to point out in the Walking Dead comic series, the real dangers after a zombie infestation aren't the undead, but the survivors that also surround you. When society breaks down, it's the people that become truly monstrous.

You play one of four characters who is immune to the infection, which is a clever way of explaining why you're the one leaving safety to help with every major and minor mission. The game has moments of brilliance and is often fun, but it's also clearly not finished—and nearly broken on the PC. I can't wait to revisit things when the technical issues are sorted out.

How bad are things at launch? This is the first game I can remember playing where a developer's no-clip mode was mapped to "Y" as a default in the final code.

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